

Using a Full-Round Action consumes both your Move and Standard Actions, but does not consume your Swift Action. You may take an Immediate action between turns, but you do not get a Swift Action on your following turn. Each turn includes a Standard, Move, and Swift Action. Understanding the action economy is a crucial part of capitalizing on combat maneuvers.

Like maneuvers, high level stances require that you have one or more maneuvers from the same discipline, so you may need to take Martial Study more than once to gain access to a stance.Īdditional feats which are specific to a Discipline will be discussed below. Much like Martial Study, this allows Initiators to take stances from disciplines normally not available to them, offering lots of exciting new options. Martial Stance: Martial stances are fantastic, and many non-initiators can pick up one stance and spend the rest of their lives putting it to good use. Because you don’t get to retrain this maneuver, be sure to pick something which will remain useful for your whole career. Note that this feat does not require you to be of an appropriate Initiator level to take a maneuver, but higher level maneuvers usually require that you have one or more maneuvers from the same discipline, so you can’t pick up 9th-level maneuvers with your 1st-level Fighter.

Initiators use their class’s normal recycle mechanic, so maneuvers gained from Martial Study work just like maneuvers gained as part of their class progression. Martial Study: An extremely versatile feat, Martial Study opens up maneuvers to non-initiators, and allows initiator classes to access maneuvers from disciplines to which they normally do not have access. However, don’t take this unless you’re an initiator class non-initiators won’t get enough benefit from Martial Study alone. If you’re particularly devoted to one discipline, this can be an excellent option. Featsīlade Meditation: Assuming that you’re using a favored weapon of your discipline, this amounts to +1 to damage, +2 to a skill, and +1 to the DC’s of your chosen discipline. I also omit the use of “Flaws” since they allow a massive increase in power with essentially no cost to the character.

Those options also tend to be wildly unbalanced and rarely receive errata. I am of the opinion that those options are intended to be limited to campaigns run in those settings, and as such they don’t really apply to a generic campaign. It’s important to note that I generally omit campaign-setting specific content.
